Guide / trade caravan

Hearth and Hamlet Trade And Caravan Guide

Trade should turn surplus into progress, not sell the resources needed for your next building, research node, or defense step.

Quick answer

Trade should turn surplus into progress, not sell the resources needed for your next building, research node, or defense step.

Trade Rules

  1. Open trade only after local food, wood, stone, storage, and worker needs are stable.
  2. Trade surplus resources rather than the material needed for the next unlock.
  3. Use trade to strengthen economy growth after gold production and policies are in place.
  4. Track trade-related achievements if you are planning a completion route.

Why Trade Matters

Steam describes trade with neighboring kingdoms as a way to grow resources and the economy beyond the local terrain. Exophase also lists trade milestones, including a first distant trade and a 20-trade achievement, which makes trade both a progression system and an achievement route.

Avoid Bad Trades

The safest rule is to trade from surplus. If selling a resource delays your next research, wall, housing, or production upgrade, the trade is probably too early.

Sources